Assassination Generation

Assassination Generation

Video Games, Aggression, and the Psychology of Killing

Book - 2016 | First edition
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"Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind-- with potentially deadly results. [This work] will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed"--Front jacket flap.
Publisher: New York : Little, Brown and Company/Hachette Book Group, 2016
Edition: First edition
ISBN: 9780316265935
0316265934
Branch Call Number: 303.6083 GROSSMAN
Characteristics: 264 pages ; 22 cm

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Feb 06, 2017

A mix of research, advocacy, and diatribe; an important social and political issue; the facts are frightening and the suggestions practical and not onerous. In my opinion his recommendations are not that great: they're too weak. Operant conditioning would be effective for adults as well, but the author doesn't suggest legal restraints on adult purchase and usage rates of violent video games. Another is that of making built into the software; it might only take a few hundred lines of code to limit the rates of consumption.
One of the frightening and interesting facts reported wasn't even in the main text, but in the afterwords by the authors: that social/relational/ indirect aggressive and anti-social behaviour is modelled by children and even adults from shows like "Friends".

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