Miyazaki's Spirited Away. 1Miyazaki's Spirited Away. 1
Title rated 4 out of 5 stars, based on 10 ratings(10 ratings)
Graphic Novel, 2002
Current format, Graphic Novel, 2002, , All copies in use.Graphic Novel, 2002
Current format, Graphic Novel, 2002, , All copies in use. Offered in 0 more formatsWhen a young girl gets trapped in a strange new world of spirits, she must call upon the courage she never knew she had to free herself and rescue her parents.
While traveling to her new home, Chihiro and her parents take a wrong turn and find themselves in what appears to be an abandoned theme park, where Chihiro meets the mysterious Haku and then learns that her parents have turned into pigs.
Winner of the 2002 Academy Award for Best Animated feature, Spirited Away tells the story of 10-year-old Chihiro, a girl in the midst of a move to the suburbs who wanders into a strange town and finds a world of spirits ruled over by the mysterious Yubaba.
Ten-year-old Chihiro and her family are on their way to their new home. Dad takes a wrong turn, though, and they become lost in a forest. Eventually they find their way to a strange abandoned amusement park. Chihiro wanders off. As night falls, Chihiro finds out she's in a world of ghosts, demons, and strange gods. A mysterious boy, Haku, tells her that to survive Chihiro must find work. She must go down to the boiler room and seek out an old man named Kamaji...
While traveling to her new home, Chihiro and her parents take a wrong turn and find themselves in what appears to be an abandoned theme park, where Chihiro meets the mysterious Haku and then learns that her parents have turned into pigs.
Winner of the 2002 Academy Award for Best Animated feature, Spirited Away tells the story of 10-year-old Chihiro, a girl in the midst of a move to the suburbs who wanders into a strange town and finds a world of spirits ruled over by the mysterious Yubaba.
Ten-year-old Chihiro and her family are on their way to their new home. Dad takes a wrong turn, though, and they become lost in a forest. Eventually they find their way to a strange abandoned amusement park. Chihiro wanders off. As night falls, Chihiro finds out she's in a world of ghosts, demons, and strange gods. A mysterious boy, Haku, tells her that to survive Chihiro must find work. She must go down to the boiler room and seek out an old man named Kamaji...
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- San Francisco, CA : Viz Communications, 2002.
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